How
Do 3d Glasses Work
A stereoscopic motion
or still picture in which the right component of a composite image usually red
in color is superposed on the left component in a contrasting color to produce
a three-dimensional effect when viewed through correspondingly colored filters
in the form of spectacles.
The modes of 3D
presentation you are most familiar with are the paper glasses with red and blue
lenses. The technology behind 3D, or stereoscopic, movies is actually pretty
simple. They simply recreate the way humans see normally.
Since your eyes are
about two inches apart, they see the same picture from slightly different
angles. Your brain then correlates these two images in order to gauge distance.
This is called binocular vision - ViewMasters and binoculars mimic this process
by presenting each eye with a slightly different image.
Wiggle stereoscopy
This method, possibly
the most simple sterogram viewing technique, is to simply alternate between the
left and right images of a stereogram. In a web browser, this can easily be
accomplished with an animated .gif image
or a flash applet or a
specialized java applet.
Pulfrich effect
The Pulfrich effect is
a consequence of the fact that at low light levels the eye-brain visual
response is slower. The ultimate effect of this is the illusion of depth. A
single screen direction must be maintained, or the effect is seen in
pseudo-stereo, only very limited "real-world" practical use with this
method.
Introduction
Stereoscopy, stereoscopic imaging or 3-D
(three-dimensional) imaging is any technique capable of recording
three-dimensional visual information or creating the illusion of depth in an
image. The illusion of depth in a photograph, movie, or other two-dimensional
image is created by presenting a slightly different image to each eye. Many 3D
displays use this method to convey images. It was first invented by Sir Charles
Wheatstone in 1838. Stereoscopy is used in photogrammetry and also for
entertainment through the production of stereograms.
Transparency viewers
In the 1940s, a
modified and miniaturized variation of this technology was introduced as the
View-Master. Pairs of stereo views are printed on translucent film which is
then mounted around the edge of a cardboard disk, images of each pair being
diametrically opposite. A lever is used to move the disk so as to present the
next image pair. A series of seven views can thus be seen on each card when it
was inserted into the View-Master viewer. These viewers were available in many
forms both non-lighted and self-lighted and may still be found today. One type
of material presented is children's fairy tale story scenes or brief stories
using popular cartoon characters. These use photographs of three dimensional
model sets and characters. Another type of material is a series of scenic views
associated with some tourist destination, typically sold at gift shops located
at the attraction.
LCD shutter glasses
Glasses containing
liquid crystal that will let light through in synchronization with the images
on the computer display, using the concept of alternate-frame sequencing. See
also Time-division multiplexing.
Base line selection
There is a specific
optimal distance for viewing of natural scenes (not stereograms), which has
been estimated by some to have the closest object at a distance of about 30
times the distance between the eyes. An object at this distance will appear on
the picture plane, the apparent surface of the image. Objects closer than this
will appear in front of the picture plane, or popping out of the image. All objects
at greater distances appear behind the picture plane. This interpupilar or
interocular distance will vary between individuals.
Conclusion
Digital cameras are the
best for taking stereograms, they are cheap, and can store a lot. Stereograms
are not novelties, stereophotography is an art that is true, and more precise
to how people see things than 2D photography. It's just an art that lacks a
really good, cheap method of presentation: LCD shutter glasses, anaglyphs,
lenticular sheets, polarized light, random-dot stereograms, view-masters,
direct image overlap by puting eyes in parallel or cross-eyed.
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